In-Game Payments with Flash and Social Gold
Gaming is obviously a huge part of the Flash marketplace and luckily this year we as a company have started to acknowledge that and hopefully address developers needs. Part of that was the Flash CS5...
View ArticleThe formula for online video monetization
Most people will tell you that there is no standard formula for monetizing video online. I beg to differ, and here is what I think is an actionable formula: M=R*(A+C)^E I know, at first sight it reads...
View ArticleThe Ownwall: Is 'own-to-stream' the new 'download-to-own'?
When MP3s first came on the scene, some industry observers doubted they would ever catch on because, so the argument went, music lovers would not trade the “physical experience” of a record or CD for...
View ArticleMonetize your AIR applications with Melrose
Melrose – the monetization service previously known as Shibuya – is now live on Adobe Labs. If you were at MAX last year you probably remember the demo I did in the keynote on day 2. With literally...
View ArticleAdobe and Intel Let Developers Reach Millions, Make Money.
Adobe and Intel today announced plans to enable developers to distribute and monetize Adobe AIR applications and games. Developers can use Adobe’s new distribution service, code-named Melrose, to place...
View ArticleAdobe Flash Platform Advances thePlatform’s Delivery of Online Video
Adobe and thePlatform (an independent subsidiary of Comcast) recently announced a partnership to provide media companies with advanced solutions to protect their videos and manage assets globally...
View ArticleAdobe Primetime Ad Serving with IAB VAST 3.0 and VMAP 1.0 Support
Adobe is continuing to invest heavily in our core ad serving capabilities with the general availability launch of Adobe Primetime. As part of our ongoing efforts to lead the industry in video...
View ArticleAdobe Primetime and the Single Publishing Workflow
Today there are different video formats to target various platforms, which invariably lead to increased storage and delivery costs, redundant workflows, and reduced scale due to caching inefficiencies....
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